Metro Weekly #1
Hi civilians! I'm finally launching SkyMetro's official weekly announcement post. In this post, we will cover what's being added, some cool community content, promoting some of your favourite creators, showing off brand new events & announcing contests! This is the home for all things SkyMetro.

Last week on SkyMetro
In the past week, we've launched Season 4 of our favourite Minecraft servers. A very flawed start, sadly, which was on my part, but we've now fixed the majority of the issues and had all of the ranks transferred over.

In terms of content, we haven't launched too much as of yet, as we'd like to do it in weekly boosts. This will verify that new updates are being pushed and players won't get bored
(we wouldn't want that to happen, right?).

However, we've launched a few bug fixes here in there to get rid of those pesky critters! Crash issues and other bugs of that nature should have disappeared.

Starting from today, we'll be posting changelogs as we push new features and rounding them off every week in this very post.

The reset as a whole
The server didn't receive the best feedback, after multiple crash issues etc, however we're fully functional again and ready to properly begin Season 4.

As I stated previously, the content will begin to roll in this week.

Where next?!
In the following week, I hope to implement some sort of economy changes, a couple of blueprints and more.

Community Voice Event
Tomorrow at 5PM EST I'll be hosting a community voice event, where you will be able to suggest all your ideas. I'll be there noting down your ideas. One person will speak at a time

7th August @ 5PM EST

That's all folks!
In our future announcements, we'll cover a lot more. This is the first one, which is the base, but we'll work off of it!

Psst... first 3 people to use code K2MF-V747-M65N on our store get 5$ off any purchase!
SkyMetro Administration
Hey everyone,

We're working on season 4 for SkyMetro.

We are expecting to launch in early July. We look forward to an awesome summer with you all :cool:

I want to make sure the community is heard before we release Season 4, so please use this thread as a way to voice your opinion on what needs to be added, removed or changed on SkyMetro.

@Amazing (the new server manager) and I will be reading your replies & giving our input on your suggestions throughout the next few days.

Thank you to everyone that stuck with us throughout the last few months. I look forward to next season!
The wait is finally over, Season 3 has arrived. Cities will be closed and the new season will begin as soon as possible. To celebrate the release of Season 3 we will be running a 30% sale on the store for the first week of the season.​

Content Updates

All of the new features are explained here, but there's few more changes that we have made to Season 3:​

Votes can now be saved up and spent in our new vote shop, located next to the crypto shop.

Three new premium kits have been added to the store:

  • Warrior - A strong PvP kit with many custom enchantments.
  • Redstone - A utility kit containing a variety of essential redstone items.
  • Builder - A building kit containing a variety of building blocks.
The economy has been adjusted for the new season:
  • Buy price of all redstone items halved.​
  • Buy price of various spawners reduced, iron golem spawners halved.​
  • Sell price of iron golem drops changed from 1 > 2​
  • Buy price of island expansions reduced.​

Island Top Winners

Please contact @Ruu through the forums if you are a winner and need to claim a prize.

First place:
Second place: Arcanm
Third place: qu1nny

First place:
Second place: rcbikersfund
Third place: Katie_328

First place:
Second place: Skeptic671
Third place: NIBIRU83

First place:
Second place: Gish2508
Third place: Desire13​
UPDATE - Season 3 now begins 11th March 1PM CET

Hello Everyone!

I know it’s been a long time since you’ve received news about updates but we can finally announce the next chapter of SkyMetro, Season 3!

On Saturday 10th March 1PM EST we will start closing cities and officially start Season 3. All progress will be reset, including items purchased from the store (ranks and kits will remain). We have some long-awaited content coming with the new season, which we’ll get into shortly. Island Top winners will be announced on the day of the reset.

The Nether

We’re kicking off the new season with our biggest update ever. Citizens of SkyMetro have become too comfortable in their cities and need a new adventure. Players will now be able to travel to the Nether, which contains two automated events:
  • King of the Hill
  • Boss fights


The KoTH gives players a new objective to fight for and is only available at specific times throughout the day. The first player to enter the KoTH arena will start capturing the hill, they will need to hold it for 5 minutes to win the KoTH. It is the job of other players to try their hardest you knock you out of the hill to reset the capture timer. If you manage to hold your enemies off for the 5 minutes required, you will earn a KoTH exclusive supply drop. You will be notified in the chat when KoTHs are starting or already underway.

Boss fights

Boss fights give players a new way to obtain loot. Bosses will spawn throughout the day and will take a lot of damage before going down. Killing bosses will drop exclusive supply drops depending on how many players are involved. Remember that PvP is enabled throughout the Nether so other players can kill you during the boss fight. Once the boss has died you will then need to fight for the supply drops if you want to take the rewards.

Ore veins

Like the current warzone, the Nether will have ore veins scattered around the map. However, these ore veins are enhanced, with double experience gained from mining blocks and the ability to mine cryptos.


In Season 3 levels will be essential for progressing your island and as a player. Various server features will now require a specific level to be unlocked. Island expansions, computer generated blueprints and the crypto shop will have to be unlocked by reaching various levels. The vanilla tier of enchantments will be unlocked from the start, but to generate better enchantments you will need to level up. The initial levelling structure shouldn’t be too difficult, provided you put some time into completing challenges. We’ll monitor how players deal with this system and tweak it accordingly to ensure it’s challenging but not tedious.

There will also be rewards for reaching certain levels, including various donator crates and an exclusive “Level” crate for reaching level 60.


We’re happy to announce the release of the long-awaited marketplace. Players will take part in auctions to gain temporary ownership of market stalls. Owning a stall allows you to set up a shop in which you can buy/sell items. They function similarly to chest shops, except these stalls are featured in spawn. There are a limited amount of stalls so you’ll have to out-bid other players for a chance to own a stall. Stall owners can also customize their shop with a custom title and description so you can appropriately advertise your products!



Drop-ins give players more opportunities to PvP for awesome rewards. You can enter a drop-in with /pvp, which will teleport you to an arena to fight other players once the drop-in begins. Supply drops will fall during the drop-in and players who survive rounds with kills will be rewarded with bonus crypto shards. If you die or leave the drop-in you will not be able to return until the next round. Drop-ins and the other events listed will be the only way to obtain supply drops as they will no longer drop in the already existing warzone.



Our goal with the economy is to try and find a sweet spot between Season 1 and Season 2’s economy. This will include:
  • Making IG spawners viable
  • Lowering buy prices of some redstone items
  • Lowering buy prices of island expansions
Final notes

We hope you guys will enjoy these new features and will join us for the release of Season 3. We will have a new YouTuber livestreaming the release of Season 3 so you should be seeing some new faces around the server.

We have decided to shut down the Golden city and Luck as we head in to Season 3, leaving just Crimson and Ivory. Purchases that carry over between seasons (ranks and kits) will be transferred to the Ivory city. However, you can make a purchase support thread and request your package on a different city, provided you come to us within the first two weeks of the season. Tax will be moved to Ivory, but the effects will be significantly reduced compared to the current tax percentages. Lucky blocks will be added to both remaining cities.

Upon the release of Season 3, we will be adding a vote shop in which players can spend their vote currency. Instead of earning a vote crate, you will now earn a vote token, which you can spend however you like. You can purchase lots of lower tier crates or save up for a much bigger reward. This shop can be found next to the crypto shop. We will also be adding top voter rewards, meaning the top 5 voters each month will receive prizes.

As most of you have already noticed, peraldon is no longer working for SkyMetro, meaning small and I have taken over his responsibilities. We’d like to thank him for all his contributions to SkyMetro.
Hello everyone!

As we head into Christmas, we're super excited to announce what we've been working on for the past while. Enter, Lucky City! This is a brand new city that BenMascott and Target3DGaming will record on.

Launch Sale

To celebrate the launch of Lucky City, we have a neat 20% off the entire store for a short while. You can make the most of it here. Also, we have added Offshore Bank Accounts to the 'Exclusives' section - this is for tax evasion!

Lucky City Launch

We have launched a brand new city, called Lucky City. This is our first themed city, and is launching with a number of features exclusive to itself. BenMascott and Target3DGaming will be playing on Lucky City from launch (which is now!).

Tax System


This system is a brand new addition to the Sky Metro network. Tax is collected every Sunday night (discluding 10th, ie today), and your wealth dictates what amount of tax is collected. At launch, the tax will be extremely low, with the various tax bands only taking a small amount. We are expecting this to be under powered, and will slowly increase tax until everyone is happy with where it is at.

Tax is calculated, and collected from many different places, from bank, inventory, island blocks, chests and more. You can manage the prioritization of all of these, and view lots of tax related information by doing /tax.


The catch with the Tax System, is the Offshore Bank accounts. These are separate bank accounts that you can gain access to, either from the store, or rarely through gameplay. They have a maximum amount of $1,000,000 that can be stored in there at any time, however, any money in an Offshore Bank account does not count towards tax. Withdrawing money from an Offshore Bank account can take some time, depending on the size of the withdrawal, so make sure that you manage your money properly throughout the week.

If the response to the tax system is a positive one, we will be rolling it out to all cities in the near future!

Lucky Blocks

These new items can be gained from using your computer cores to create them. There are 3 kinds of Lucky Block - Slightly, Very and Insanely. They can be opened at spawn, and have a bunch of different effects. Some good, and some really not so good! We will be adding and changing drops in Lucky Blocks frequently, to maintain a sense of random chaos.

We hope you enjoy the update.

Hello everyone!

Maroon City has been reset. You can find additional information about what the reset entails here.


As Maroon City launches into Season 2, it's time to reward the fantastic top islands from the previous season!

Please PM me on the forum to receive your prize, if you won! Make sure you provide picture evidence that you own the relevant Minecraft account.

Hello everyone!

Crimson City has been reset. You can find additional information about what the reset entails, and the schedule for other cities here.


As Crimson City launches into Season 2, it's time to reward the fantastic top islands from the previous season!




For Coral City, you will now find it closed. All progress that was saved for the new season (once again, see here for what that is), has been moved over to Crimson City. For ranks, if you already had a rank on Crimson City as well, you will find that you should have the highest rank.



Please PM me on the forum to receive your prize, if you won! Make sure you provide picture evidence that you own the relevant Minecraft account.

Hello everyone!

Ivory City has been reset. You can find additional information about what the reset entails, and the schedule for other cities here.


As Ivory City launches into Season 2, it's time to reward the fantastic top islands from the previous season!



Please PM me on the forum to receive your prize, if you won! Make sure you provide picture evidence that you own the relevant Minecraft account.

Hello everyone!

As we plummet down into the madness of Season 2, we'd like to give some information on how the reset will happen.

The all important question: what will be lost, and what will be kept?

First of all, the following will be kept:
  • Purchased ranks
  • Purchased kits
  • Badges
  • Any unspent XP boosters

Everything else will disappear so that we can improve the economy and game play. This includes money, cryptos, islands, inventories, robots, computers and anything else that is not in the list above. We may hold end-of-season events, where players can come blow up spawn and generally run amok, but these will be announced in separate threads.


As Golden City launches into Season 2, it's time to reward the fantastic top islands from the previous rewards!



Please PM me on the forum to receive your prize, if you won! Congratulations to everyone.


The idea for Season 2 is to bring out lots of features as the season progresses. However, we're of course going to kick everything off with some initial additions!

New Skyblock Plugin

We completely rewrote our Skyblock plugin, from the ground up in the SkyMetro style you've all come to know. This new one is a lot faster, slicker, and contains a whole load of brand new features. It allows us to do a lot of awesome things down the road also! The main features that you will notice are:

Reduced lag
The new plugin has been written from scratch with server performance in mind, which means we should be able to handle higher player counts this time around.

GUI based management interface
All island features can be accessed through a new & improved GUI system! You can manage flags, team members, island settings, warps, homes and upgrades all through one simple and intuitive interface!

Improved flag-permission system
The existing island flag system has had a complete overhaul. You can toggle flags for all players, your team, or even specific users! lots of flags of permissions for all players, island members, or even specific people. Customize the hell outta your island!

Improved team management
You can now part of multiple teams, and still have an island of your own! We also made it much easier to oversee who has access to your island, manage invites and expel/ban players from your island.

Island expansions
We increased the max island size from 6 chunks (last season) to a whopping 25 chunks! This means you have loads more space for those huge farms. ;)

Islands and team sizes can be expanded over time from the island management interface.

Stacked mob spawners
Mob spawners are now stacked similarly to how mobs themselves stack together. This will both improve player FPS and the overall performance of the server. Mob drops will of course remain the same - stacked spawners produce more mobs!

Improved Economy
We've made a number of improvements to the economy, to greatly balance the effectiveness of certain farms and strategies.

In summary:
  • We reduced the effectiveness and efficiency of spawner farms
  • We buffed non-spawner farms
  • We buffed ore-mining/robot-mining slightly
  • We made it harder to obtain hoppers and other redstone components
We will continue to tweak this throughout Season 2.

Lots of other things!
There are a *lot* of other small changes as well that we're launching with Season 2...You'll just have to play it to find these out!


The all important question: when does all this shiny new content release!?

Golden City - Right now!
Ivory City - Wednesday 8th November (2 days away)
Crimson City - Monday 13th November (1 week away)
Coral City - Will be merged into Crimson and reset on the 13th. (another thread will follow containing the details of this)
Maroon City - Saturday 18th November
Hello everyone!

Yesterday afternoon, we unfortunately were attacked by an individual who managed to get through a network exploit. We've since patched this, so it cannot happen again. The user banned lots of players, removed items and generally caused a lot of havoc on multiple servers.

We were able to roll back and undo a majority of his work, but unfortunately the script that managed our backups had previously crashed, meaning that we have no backups that are even remotely recent. We have since also fixed this, so backups are working again properly.

The issues that this caused is:

1. All players who were online on Ivory City during the attack lost their inventory. Anyone offline at the time will be fine. There is unfortunately no way to fix this.

2. The entirety of Golden City's islands are wiped. There is no way to get these back either.

In light of these issues, we have made a couple of decisions:

1. Golden City will close effective immediately for the reset. As all the islands were lost, there's no reason to keep it up right now.

2. Golden City will reset most likely this weekend. It will have some initial changes, but a lot of the big feature changes will be coming in the following weeks. We wanted to get the new season out ASAP due to this attack.

3. The top islands on Golden City will be announced, with season rewards given to the winners.

4. The other cities will start a staggered reset, one every couple of weeks or so.

Once we're into Season 2, you should see a lot of content coming out! We are all working on some pretty nifty stuff.

Thanks for your patience.